feat: royal blue tool names in agent mode + fix README heading display
- Add set_agent_mode() to UiWriter trait for visual mode differentiation - ConsoleUiWriter uses royal blue (ANSI 256 color 69) for tool names in agent mode - Fix extract_readme_heading() to search only README section of combined content (was incorrectly showing AGENTS.md heading instead of README heading)
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@@ -768,6 +768,8 @@ async fn run_agent_mode(
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// Create agent with custom system prompt
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let ui_writer = ConsoleUiWriter::new();
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// Set agent mode on UI writer for visual differentiation (royal blue tool names)
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ui_writer.set_agent_mode(true);
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let mut agent = Agent::new_with_custom_prompt(
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config,
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ui_writer,
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@@ -1407,11 +1409,20 @@ fn read_project_readme(workspace_dir: &Path) -> Option<String> {
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/// Extract the main heading or title from README content
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fn extract_readme_heading(readme_content: &str) -> Option<String> {
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// Process the content line by line, skipping the prefix line if present
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let lines_iter = readme_content.lines();
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let mut content_lines = Vec::new();
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// Find the README section in the combined content
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// The README section starts with "📚 Project README (from"
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let readme_start = readme_content.find("📚 Project README (from");
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for line in lines_iter {
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// If we can't find the README marker, the content might be just README
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// or might not contain README at all
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let content_to_search = match readme_start {
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Some(pos) => &readme_content[pos..],
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None => readme_content,
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};
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// Process the content line by line, skipping the prefix line
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let mut content_lines = Vec::new();
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for line in content_to_search.lines() {
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// Skip the "📚 Project README (from ...):" line
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if line.starts_with("📚 Project README") {
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continue;
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@@ -9,6 +9,7 @@ pub struct ConsoleUiWriter {
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current_tool_args: std::sync::Mutex<Vec<(String, String)>>,
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current_output_line: std::sync::Mutex<Option<String>>,
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output_line_printed: std::sync::Mutex<bool>,
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is_agent_mode: std::sync::Mutex<bool>,
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}
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impl ConsoleUiWriter {
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@@ -18,6 +19,7 @@ impl ConsoleUiWriter {
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current_tool_args: std::sync::Mutex::new(Vec::new()),
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current_output_line: std::sync::Mutex::new(None),
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output_line_printed: std::sync::Mutex::new(false),
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is_agent_mode: std::sync::Mutex::new(false),
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}
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}
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}
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@@ -109,7 +111,11 @@ impl UiWriter for ConsoleUiWriter {
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// Reset output_line_printed at the start of a new tool output
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// This ensures the header isn't cleared by update_tool_output_line
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*self.output_line_printed.lock().unwrap() = false;
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// Now print the tool header with the most important arg in bold green
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// Now print the tool header with the most important arg
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// Use royal blue in agent mode, bold green otherwise
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let is_agent_mode = *self.is_agent_mode.lock().unwrap();
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// Royal blue: \x1b[38;5;69m, Bold green: \x1b[1;32m
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let tool_color = if is_agent_mode { "\x1b[1;38;5;69m" } else { "\x1b[1;32m" };
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if let Some(tool_name) = self.current_tool_name.lock().unwrap().as_ref() {
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let args = self.current_tool_args.lock().unwrap();
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@@ -162,14 +168,14 @@ impl UiWriter for ConsoleUiWriter {
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String::new()
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};
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// Print with bold green tool name, purple (non-bold) for pipe and args
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// Print with tool name in color (royal blue for agent mode, green otherwise)
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println!(
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"┌─\x1b[1;32m {}\x1b[0m\x1b[35m | {}{}\x1b[0m",
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tool_name, display_value, header_suffix
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"┌─{} {}\x1b[0m\x1b[35m | {}{}\x1b[0m",
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tool_color, tool_name, display_value, header_suffix
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);
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} else {
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// Print with bold green formatting using ANSI escape codes
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println!("┌─\x1b[1;32m {}\x1b[0m", tool_name);
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// Print with tool name in color
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println!("┌─{} {}\x1b[0m", tool_color, tool_name);
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}
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}
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}
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@@ -361,4 +367,8 @@ impl UiWriter for ConsoleUiWriter {
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// Reset the filter state for a new response
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reset_json_tool_state();
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}
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fn set_agent_mode(&self, is_agent_mode: bool) {
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*self.is_agent_mode.lock().unwrap() = is_agent_mode;
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}
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}
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@@ -81,6 +81,11 @@ pub trait UiWriter: Send + Sync {
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/// Called at the start of a new response to clear any partial state.
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/// Default implementation does nothing.
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fn reset_json_filter(&self) {}
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/// Set whether the UI is in agent mode.
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/// When in agent mode, tool names may be displayed differently (e.g., different color).
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/// Default implementation does nothing.
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fn set_agent_mode(&self, _is_agent_mode: bool) {}
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}
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/// A no-op implementation for when UI output is not needed
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