completely remove the skipping first player logic

This commit is contained in:
Jochen
2025-11-27 13:21:40 +11:00
parent c58aa80932
commit 99125fc39e
3 changed files with 0 additions and 62 deletions

View File

@@ -1703,16 +1703,6 @@ async fn run_autonomous(
let loop_start = Instant::now();
output.print("🔄 Starting coach-player feedback loop...");
// Check if implementation files already exist
let skip_first_player = project.has_implementation_files(agent.ui_writer());
if skip_first_player {
output.print("📂 Detected existing implementation files in workspace");
output.print("⏭️ Skipping first player turn - proceeding directly to coach review");
} else {
output.print("📂 No existing implementation files detected");
output.print("🎯 Starting with player implementation");
}
// Load fast-discovery messages before the loop starts (if enabled)
let (discovery_messages, discovery_working_dir): (Vec<g3_providers::Message>, Option<String>) =
if let Some(ref codebase_path) = codebase_fast_start {