control commands
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@@ -267,23 +267,23 @@ impl TerminalState {
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let mut current_text = String::new();
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// Check for headers first
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if line.starts_with("### ") {
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if let Some(stripped) = line.strip_prefix("### ") {
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return Line::from(Span::styled(
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format!(" {}", &line[4..]),
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format!(" {}", stripped),
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Style::default()
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.fg(self.theme.terminal_cyan.to_color())
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.add_modifier(Modifier::BOLD | Modifier::UNDERLINED),
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));
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} else if line.starts_with("## ") {
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} else if let Some(stripped) = line.strip_prefix("## ") {
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return Line::from(Span::styled(
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format!(" {}", &line[3..]),
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format!(" {}", stripped),
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Style::default()
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.fg(self.theme.terminal_amber.to_color())
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.add_modifier(Modifier::BOLD),
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));
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} else if line.starts_with("# ") {
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} else if let Some(stripped) = line.strip_prefix("# ") {
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return Line::from(Span::styled(
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format!(" {}", &line[2..]),
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format!(" {}", stripped),
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Style::default()
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.fg(self.theme.terminal_green.to_color())
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.add_modifier(Modifier::BOLD),
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@@ -343,7 +343,7 @@ impl TerminalState {
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}
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// Find closing *
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let mut italic_text = String::new();
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while let Some(ch) = chars.next() {
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for ch in chars.by_ref() {
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if ch == '*' {
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break;
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}
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@@ -367,7 +367,7 @@ impl TerminalState {
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}
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// Find closing `
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let mut code_text = String::new();
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while let Some(ch) = chars.next() {
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for ch in chars.by_ref() {
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if ch == '`' {
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break;
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}
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@@ -612,11 +612,9 @@ impl RetroTui {
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}
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// Update status blink only if status is "PROCESSING"
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if state.status_line == "PROCESSING" {
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if state.last_status_blink.elapsed() > Duration::from_millis(500) {
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state.status_blink = !state.status_blink;
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state.last_status_blink = Instant::now();
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}
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if state.status_line == "PROCESSING" && state.last_status_blink.elapsed() > Duration::from_millis(500) {
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state.status_blink = !state.status_blink;
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state.last_status_blink = Instant::now();
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}
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// Update activity area animation
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@@ -771,12 +769,7 @@ impl RetroTui {
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let total_cursor_pos = cursor_position;
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// Determine the window into the buffer we should show
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let window_start = if total_cursor_pos > available_width - 1 {
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// Cursor is beyond the visible area, scroll the view
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total_cursor_pos - (available_width - 1)
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} else {
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0
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};
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let window_start = total_cursor_pos.saturating_sub(available_width - 1);
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// Get the visible portion of the buffer
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let visible_buffer: String = input_buffer
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@@ -1013,9 +1006,9 @@ impl RetroTui {
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let fade_color = |color: Color| -> Color {
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match color {
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Color::Rgb(r, g, b) => {
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let faded_r = ((r as f32 * opacity) as u8).max(0);
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let faded_g = ((g as f32 * opacity) as u8).max(0);
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let faded_b = ((b as f32 * opacity) as u8).max(0);
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let faded_r = (r as f32 * opacity) as u8;
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let faded_g = (g as f32 * opacity) as u8;
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let faded_b = (b as f32 * opacity) as u8;
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Color::Rgb(faded_r, faded_g, faded_b)
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}
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_ => color,
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@@ -1098,9 +1091,9 @@ impl RetroTui {
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let fade_color = |color: Color| -> Color {
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match color {
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Color::Rgb(r, g, b) => {
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let faded_r = ((r as f32 * opacity) as u8).max(0);
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let faded_g = ((g as f32 * opacity) as u8).max(0);
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let faded_b = ((b as f32 * opacity) as u8).max(0);
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let faded_r = (r as f32 * opacity) as u8;
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let faded_g = (g as f32 * opacity) as u8;
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let faded_b = (b as f32 * opacity) as u8;
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Color::Rgb(faded_r, faded_g, faded_b)
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}
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_ => color,
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@@ -1176,7 +1169,7 @@ impl RetroTui {
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}
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// Wave characters for smooth animation
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let wave_chars = vec!['▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'];
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let wave_chars = ['▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'];
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// Build the wave line
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let mut wave_line = String::new();
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@@ -1190,7 +1183,7 @@ impl RetroTui {
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let idx = wave_data.len().saturating_sub(display_width) + i;
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if idx < wave_data.len() {
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let value = wave_data[idx].min(1.0).max(0.0);
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let value = wave_data[idx].clamp(0.0, 1.0);
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let char_idx = ((value * 7.0) as usize).min(7);
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wave_line.push(wave_chars[char_idx]);
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} else {
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@@ -1206,8 +1199,6 @@ impl RetroTui {
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f.render_widget(wave_paragraph, area);
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}
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/// Draw the status bar
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/// Draw the status bar
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fn draw_status_bar(
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f: &mut Frame,
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