feat: Plan Mode interactive flow with approval shortcuts
- Start g3 in plan mode with ' >>' prompt and welcome message - Add is_approval_input() to detect 'approve', 'a', 'yes', etc. and misspellings - Allow trailing punctuation (!, ., ,) on approval words - Call plan_approve tool directly without LLM when approval detected - Add synthetic assistant message after approval for LLM context - Exit plan mode after successful approval, return to 'g3>' prompt - CTRL-D in plan mode exits plan mode first, then exits g3 - /plan command enters plan mode and shows welcome message - Agent mode (--agent) does not start in plan mode - Add CommandResult enum to signal plan mode entry from commands
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@@ -13,8 +13,9 @@ use tokio::sync::broadcast;
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use g3_core::ui_writer::UiWriter;
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use g3_core::Agent;
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use g3_core::ToolCall;
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use crate::commands::handle_command;
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use crate::commands::{handle_command, CommandResult};
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use crate::display::{LoadedContent, print_loaded_status, print_project_heading, print_workspace_path};
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use crate::g3_status::{G3Status, Status};
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use crate::project::Project;
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@@ -25,15 +26,21 @@ use crate::template::process_template;
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use crate::task_execution::execute_task_with_retry;
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use crate::utils::display_context_progress;
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/// Plan mode prompt string.
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const PLAN_MODE_PROMPT: &str = " >> ";
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/// Build the interactive prompt string.
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///
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/// Format:
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/// - Multiline mode: `"... > "`
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/// - Plan mode: `" >> "`
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/// - No project: `"agent_name> "` (defaults to "g3")
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/// - With project: `"agent_name | project_name> "`
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pub fn build_prompt(in_multiline: bool, agent_name: Option<&str>, active_project: &Option<Project>) -> String {
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pub fn build_prompt(in_multiline: bool, in_plan_mode: bool, agent_name: Option<&str>, active_project: &Option<Project>) -> String {
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if in_multiline {
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"... > ".to_string()
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} else if in_plan_mode {
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PLAN_MODE_PROMPT.to_string()
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} else {
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let base_name = agent_name.unwrap_or("g3");
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if let Some(project) = active_project {
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@@ -48,6 +55,63 @@ pub fn build_prompt(in_multiline: bool, agent_name: Option<&str>, active_project
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}
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}
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/// Check if the input is an approval command (for plan mode).
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///
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/// Recognizes: "a", "approve", "approved", and common misspellings.
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pub fn is_approval_input(input: &str) -> bool {
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let normalized = input.trim().to_lowercase();
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// Strip trailing punctuation (!, ., ,)
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let normalized = normalized.trim_end_matches(|c| c == '!' || c == '.' || c == ',');
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// Exact matches
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if matches!(normalized, "a" | "approve" | "approved" | "yes" | "y" | "ok") {
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return true;
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}
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// Common misspellings of "approve" / "approved"
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let misspellings = [
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"approv", // missing 'e'
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"aprove", // missing 'p'
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"aproved", // missing 'p'
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"aprrove", // transposed
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"appprove", // extra 'p'
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"apporve", // transposed
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"approev", // transposed
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"approvd", // missing 'e'
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"approed", // missing 'v'
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"approvee", // extra 'e'
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"approveed", // extra 'e'
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];
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misspellings.iter().any(|&m| normalized == m)
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}
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/// Execute plan_approve tool directly without going through the LLM.
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///
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/// Returns (success, message) where success indicates if the plan was approved.
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async fn execute_plan_approve_directly<W: UiWriter>(
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agent: &mut Agent<W>,
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output: &SimpleOutput,
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) -> (bool, String) {
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let tool_call = ToolCall {
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tool: "plan_approve".to_string(),
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args: serde_json::json!({}),
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};
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match agent.execute_tool_call(&tool_call).await {
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Ok(result) => {
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let success = result.contains("✅ Plan approved");
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output.print(&result);
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(success, result)
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}
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Err(e) => {
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let msg = format!("❌ Failed to approve plan: {}", e);
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output.print(&msg);
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(false, msg)
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}
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}
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}
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/// Execute user input with template processing and auto-memory reminder.
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///
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/// This is the common path for both single-line and multiline input.
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@@ -183,12 +247,6 @@ pub async fn run_interactive<W: UiWriter>(
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// Skip verbose welcome when coming from agent mode (it already printed context info)
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if !from_agent_mode {
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output.print("");
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output.print("g3 programming agent");
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output.print(" >> what shall we build today?");
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output.print("");
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// Display provider and model information
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match agent.get_provider_info() {
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Ok((provider, model)) => {
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print!(
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@@ -220,8 +278,15 @@ pub async fn run_interactive<W: UiWriter>(
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// Display workspace path
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print_workspace_path(workspace_path);
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// Print welcome message right before the prompt
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output.print("");
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output.print("g3 programming agent");
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output.print(" what shall we build today?");
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}
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// Track plan mode state (start in plan mode for non-agent mode)
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let mut in_plan_mode = !from_agent_mode;
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// Initialize rustyline editor with history
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let config = Config::builder()
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@@ -284,7 +349,7 @@ pub async fn run_interactive<W: UiWriter>(
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}
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// Build prompt
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let prompt = build_prompt(in_multiline, agent_name, &active_project);
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let prompt = build_prompt(in_multiline, in_plan_mode, agent_name, &active_project);
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// Update the shared prompt for the notification handler
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*current_prompt.write().unwrap() = prompt.clone();
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@@ -335,6 +400,31 @@ pub async fn run_interactive<W: UiWriter>(
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// Single line input
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let input = line.trim().to_string();
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// In plan mode, check for approval input before anything else
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if in_plan_mode && is_approval_input(&input) {
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// Add to history
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rl.add_history_entry(&input)?;
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// Reprint input with formatting
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reprint_formatted_input(&input, &prompt);
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is_busy.store(true, Ordering::SeqCst);
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let (approved, result) = execute_plan_approve_directly(&mut agent, &output).await;
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is_busy.store(false, Ordering::SeqCst);
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if approved {
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// Exit plan mode on successful approval
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in_plan_mode = false;
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// Add synthetic assistant message so LLM knows plan was approved
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use g3_providers::{Message, MessageRole};
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let synthetic_msg = Message::new(MessageRole::Assistant, result);
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agent.add_message_to_context(synthetic_msg);
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}
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// Stay in plan mode if approval failed
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continue;
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}
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if input.is_empty() {
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continue;
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}
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@@ -349,11 +439,17 @@ pub async fn run_interactive<W: UiWriter>(
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// Check for control commands
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if input.starts_with('/') {
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is_busy.store(true, Ordering::SeqCst);
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let handled = handle_command(&input, &mut agent, workspace_path, &output, &mut active_project, &mut rl, show_prompt, show_code).await?;
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let result = handle_command(&input, &mut agent, workspace_path, &output, &mut active_project, &mut rl, show_prompt, show_code).await?;
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is_busy.store(false, Ordering::SeqCst);
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if handled {
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continue;
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match result {
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CommandResult::Handled => {
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continue;
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}
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CommandResult::EnterPlanMode => {
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in_plan_mode = true;
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continue;
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}
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}
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}
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@@ -380,8 +476,16 @@ pub async fn run_interactive<W: UiWriter>(
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continue;
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}
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Err(ReadlineError::Eof) => {
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output.print("CTRL-D");
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break;
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// CTRL-D: if in plan mode, exit plan mode first; otherwise exit g3
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if in_plan_mode {
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output.print("CTRL-D (exiting plan mode)");
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in_plan_mode = false;
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// Continue the loop with normal prompt
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continue;
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} else {
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output.print("CTRL-D");
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break;
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}
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}
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Err(err) => {
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error!("Error: {:?}", err);
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@@ -425,36 +529,54 @@ mod tests {
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#[test]
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fn test_build_prompt_default() {
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let prompt = build_prompt(false, None, &None);
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let prompt = build_prompt(false, false, None, &None);
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assert_eq!(prompt, "g3> ");
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}
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#[test]
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fn test_build_prompt_with_agent_name() {
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let prompt = build_prompt(false, Some("butler"), &None);
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let prompt = build_prompt(false, false, Some("butler"), &None);
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assert_eq!(prompt, "butler> ");
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}
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#[test]
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fn test_build_prompt_multiline() {
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let prompt = build_prompt(true, None, &None);
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let prompt = build_prompt(true, false, None, &None);
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assert_eq!(prompt, "... > ");
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// Multiline takes precedence over agent name
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let prompt = build_prompt(true, Some("butler"), &None);
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let prompt = build_prompt(true, false, Some("butler"), &None);
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assert_eq!(prompt, "... > ");
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// Multiline takes precedence over project
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let project = Some(create_test_project("myapp"));
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let prompt = build_prompt(true, None, &project);
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let prompt = build_prompt(true, false, None, &project);
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assert_eq!(prompt, "... > ");
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// Multiline takes precedence over plan mode
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let prompt = build_prompt(true, true, None, &None);
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assert_eq!(prompt, "... > ");
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}
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#[test]
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fn test_build_prompt_plan_mode() {
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let prompt = build_prompt(false, true, None, &None);
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assert_eq!(prompt, " >> ");
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// Plan mode takes precedence over agent name
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let prompt = build_prompt(false, true, Some("butler"), &None);
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assert_eq!(prompt, " >> ");
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// Plan mode takes precedence over project
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let project = Some(create_test_project("myapp"));
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let prompt = build_prompt(false, true, None, &project);
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assert_eq!(prompt, " >> ");
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}
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#[test]
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fn test_build_prompt_with_project() {
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let project = Some(create_test_project("myapp"));
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let prompt = build_prompt(false, None, &project);
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// Should contain the project name in the prompt
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let prompt = build_prompt(false, false, None, &project);
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assert!(prompt.contains("g3"));
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assert!(prompt.contains("myapp"));
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assert!(prompt.contains("|"));
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@@ -463,8 +585,7 @@ mod tests {
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#[test]
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fn test_build_prompt_with_agent_and_project() {
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let project = Some(create_test_project("myapp"));
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let prompt = build_prompt(false, Some("carmack"), &project);
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// Should contain both agent name and project name
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let prompt = build_prompt(false, false, Some("carmack"), &project);
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assert!(prompt.contains("carmack"));
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assert!(prompt.contains("myapp"));
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assert!(prompt.contains("|"));
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@@ -474,25 +595,60 @@ mod tests {
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fn test_build_prompt_unproject_resets() {
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// Simulate /project loading
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let project = Some(create_test_project("myapp"));
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let prompt_with_project = build_prompt(false, None, &project);
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let prompt_with_project = build_prompt(false, false, None, &project);
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assert!(prompt_with_project.contains("myapp"));
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// Simulate /unproject (sets active_project to None)
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let prompt_after_unproject = build_prompt(false, None, &None);
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let prompt_after_unproject = build_prompt(false, false, None, &None);
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assert_eq!(prompt_after_unproject, "g3> ");
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assert!(!prompt_after_unproject.contains("myapp"));
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}
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#[test]
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fn test_build_prompt_project_name_from_path() {
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// Test that project name is extracted from path
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let project = Some(Project {
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path: PathBuf::from("/Users/dev/projects/awesome-app"),
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content: "test".to_string(),
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loaded_files: vec![],
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});
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let prompt = build_prompt(false, None, &project);
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let prompt = build_prompt(false, false, None, &project);
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assert!(prompt.contains("awesome-app"));
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}
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#[test]
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fn test_is_approval_input() {
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// Exact matches
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assert!(is_approval_input("a"));
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assert!(is_approval_input("approve"));
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assert!(is_approval_input("approved"));
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assert!(is_approval_input("yes"));
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assert!(is_approval_input("y"));
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assert!(is_approval_input("ok"));
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// Case insensitive
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assert!(is_approval_input("APPROVE"));
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assert!(is_approval_input("Approved"));
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// Misspellings
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assert!(is_approval_input("approv"));
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assert!(is_approval_input("aprove"));
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assert!(is_approval_input("appprove"));
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// Non-approval inputs
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assert!(!is_approval_input("no"));
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assert!(!is_approval_input("reject"));
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assert!(!is_approval_input("hello world"));
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// Should NOT match partial words in longer text
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assert!(!is_approval_input("I want to approve this"));
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assert!(!is_approval_input("please approve the plan"));
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assert!(!is_approval_input("a]ppro ve")); // gibberish with 'a' at start
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// Should match with trailing punctuation
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assert!(is_approval_input("approved!"));
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assert!(is_approval_input("approve."));
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assert!(is_approval_input("yes!"));
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assert!(is_approval_input("ok,"));
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}
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}
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