Let approval input flow through the LLM instead of being
short-circuited in the REPL. The LLM calls plan_approve
itself, which is cleaner (single input path) and more
flexible (no hardcoded misspelling list).
- Enable custom-bindings feature in rustyline
- Bind Alt+Enter to insert newlines in interactive and accumulative modes
- Update calculate_visual_lines() to handle embedded newlines correctly
- Add tests for multiline visual line calculation
Note: Shift+Enter is not distinguishable in standard terminals, so Alt+Enter
is used as the multiline input trigger.
- Change plan mode prompt from ' >> ' to ' [plan mode] >> ' for clarity
- Add magenta syntax highlighting for [plan mode] text in prompt
- Add tests for prompt highlighting behavior
The loaded status line (✓ AGENTS.md ✓ Memory) already indicates that
AGENTS.md was loaded, so the separate '>> AGENTS.md - Machine Instructions'
heading line was redundant.
- Remove print_project_heading() function from display.rs
- Remove extract_project_heading call from interactive.rs
- Clean up unused imports
When a plan reaches a terminal state (all items done or blocked) in
interactive mode, automatically exit plan mode and return to normal
prompt.
Changes:
- Add Agent::is_plan_terminal() method to check if plan is complete
- Add check_and_exit_plan_mode_if_terminal() helper in interactive.rs
- Call the helper after each execute_user_input() to detect completion
Fixes issue where plan mode prompt ' >> ' persisted after plan completion.
- Fix build warnings: add #[allow(dead_code)] to unused deserialization fields
- Fix plan approval gate bug: block file changes when no plan exists (not just
when plan exists but is unapproved)
- Add "Create a plan: " prefix to first user message in plan mode
- Add prepare_plan_mode_input() helper function for testability
- Reset is_first_plan_message flag when entering plan mode via /plan command
- Add tests for approval gate (no plan + no changes, no plan + changes)
- Add tests for prepare_plan_mode_input (happy, negative, boundary cases)
Replaces the built-in research/research_status tools with a portable
skill-based approach:
- Add embedded skills infrastructure (skills compiled into binary)
- Add repo-local skills/ directory support (highest priority)
- Create research skill with SKILL.md and g3-research shell script
- Script extraction to .g3/bin/ with version tracking
- Filesystem-based handoff via .g3/research/<id>/status.json
- Remove PendingResearchManager and all research tool code
- Update system prompt to reference skill instead of tool
Benefits:
- No special tool infrastructure needed (just shell + read_file)
- Context-efficient (reports stay on disk until needed)
- Crash-resilient (state persisted to filesystem)
- Portable (skill can be overridden per-workspace)
Breaking change: research tool calls now return a deprecation message
pointing to the research skill.
- Remove the interactive prompt that asked users to resume in-progress sessions
- Remove unused new_session parameter from run_interactive()
- Remove unused info_inline() function from G3Status
- Explicit --resume <session_id> flag still works
CLI starts in plan mode by default (when not in agent mode), but was not
calling agent.set_plan_mode(true) at initialization. This meant the gate
check would not run until the user explicitly entered plan mode via /plan.
- Add in_plan_mode flag to Agent struct
- Add set_plan_mode() and is_plan_mode() methods
- Gate check now only runs when in_plan_mode is true
- CLI calls set_plan_mode(true) on /plan command and EnterPlanMode
- CLI calls set_plan_mode(false) on approval and CTRL-D exit
- Update integration test to enable plan mode
- Fix test YAML to use Vec<Check> for negative/boundary checks
- Start g3 in plan mode with ' >>' prompt and welcome message
- Add is_approval_input() to detect 'approve', 'a', 'yes', etc. and misspellings
- Allow trailing punctuation (!, ., ,) on approval words
- Call plan_approve tool directly without LLM when approval detected
- Add synthetic assistant message after approval for LLM context
- Exit plan mode after successful approval, return to 'g3>' prompt
- CTRL-D in plan mode exits plan mode first, then exits g3
- /plan command enters plan mode and shows welcome message
- Agent mode (--agent) does not start in plan mode
- Add CommandResult enum to signal plan mode entry from commands
When background research completes, g3 now immediately prints a status
message instead of waiting for the next user interaction:
- Added ResearchCompletionNotification and broadcast channel to
PendingResearchManager for push-based notifications
- Added spawn_research_notification_handler() in interactive mode that
listens for completions in a background task
- When idle (at prompt): clears line, prints status, reprints prompt
- When busy (processing): prints status inline (interleaving is fine)
- Added G3Status::research_complete() for consistent formatting
- Added enable_research_notifications() method to Agent
Output format: "g3: 1 research report ... [done]"
The research tool now spawns the scout agent in a background tokio task
and returns immediately with a research_id placeholder. This allows the
agent to continue working while research runs (30-120 seconds).
Key changes:
- New PendingResearchManager for tracking async research tasks
- research tool returns immediately with placeholder containing research_id
- research_status tool to check progress of pending research
- Auto-injection of completed research at natural break points:
- Start of each tool iteration (before LLM call)
- Before prompting user in interactive mode
- /research CLI command to list all research tasks
- Updated system prompt to explain async behavior
The agent can:
- Continue with other work while research runs
- Check status with research_status tool
- Yield turn to user if results are critical before continuing
When users type prompts in interactive mode, the input is now
reformatted in place with enhanced highlighting:
- ALL CAPS words (2+ chars) become bold green (e.g., FIX, BUG, HTTP2)
- Quoted text ("..." or ...) becomes cyan
- Standard markdown formatting is also supported
New module: input_formatter.rs with 10 unit tests
Integrated into interactive.rs for both single-line and multiline input
README.md is no longer auto-loaded into the LLM context at startup.
This saves ~4,600 tokens per session while AGENTS.md and memory.md
still provide all critical information for code tasks.
Changes:
- Delete read_project_readme() function
- Remove readme_content parameter from combine_project_content()
- Rename extract_readme_heading() -> extract_project_heading()
- Rename Agent constructors: *_with_readme_* -> *_with_project_context_*
- Update context preservation to only check for Agent Configuration
- Remove has_readme field from LoadedContent
- Update all tests to use new markers and function names
The LLM can still read README.md on-demand via read_file when needed.
Adds a new --project <PATH> flag that loads project files (brief.md,
contacts.yaml, status.md) at startup, similar to the /project command
but WITHOUT auto-executing the project status prompt.
Changes:
- Add --project flag to cli_args.rs
- Add load_and_validate_project() helper in project.rs (shared by both
--project flag and /project command)
- Modify run_interactive() to accept optional initial_project parameter
- Wire up --project in lib.rs to load project before interactive mode
- Refactor /project command to use shared helper (reduces duplication)
- Add 4 new tests for load_and_validate_project()
Both multiline and single-line input paths in interactive.rs had identical
code for:
- Template processing (process_template)
- Task execution (execute_task_with_retry)
- Auto-memory reminder with error handling
Extracted to a single execute_user_input() helper function that handles
all three steps. This eliminates code-path aliasing where the two paths
could drift over time.
File reduced from 401 to 393 lines (-2%).
All 106 g3-cli tests pass.
Agent: fowler
ANSI color codes in rustyline prompts cause various issues:
- \x01...\x02 markers break cursor movement
- Separate prefix printing causes gaps or disappearing text
Simplified to plain text prompt: 'butler | finances> '
This ensures reliable cursor positioning and tab completion.
Previously used empty string as readline prompt after printing colored
prefix, which caused cursor positioning issues (large gap between
project name and cursor).
Now the prefix contains 'butler | finances' (colored) and readline
gets '> ' as its prompt, so cursor appears immediately after '> '.
Rustyline's \x01...\x02 markers for ANSI codes didn't work correctly,
causing cursor positioning issues and breaking line editing.
New approach: build_prompt() returns (prefix, prompt) tuple where:
- prefix: colored text printed before readline (contains ANSI codes)
- prompt: plain text passed to readline (no ANSI codes)
This ensures rustyline correctly calculates line length while still
showing the colored project name.
When a project is loaded via /project, the prompt now shows:
agent_name |[project_name]>
where the |[project_name]> part is displayed in blue.
Examples:
- Default: g3>
- With project: g3 |[myapp]>
- Agent mode: butler>
- Agent + project: butler |[myapp]>
The prompt automatically resets when /unproject is called.
Added build_prompt() function with 7 unit tests covering all prompt states.
- Extract handle_command() from interactive.rs to new commands.rs module
(320 lines, 15 match arms for /help, /compact, /thinnify, etc.)
- Fix orphaned tests in completion.rs that were outside mod tests block
- Add #[allow(dead_code)] to with_include_prompt_filename() (used in tests)
- interactive.rs reduced from 595 to 290 lines
Agent: fowler
Created display.rs module with shared display functions:
- format_workspace_path() / print_workspace_path()
- LoadedContent struct for tracking loaded project files
- print_loaded_status() for status line display
- print_project_heading() for README heading
Updated interactive.rs and agent_mode.rs to use the new module,
eliminating duplicated workspace path formatting and loaded items
status line logic.
Results:
- interactive.rs: 641 → 595 lines (-46)
- agent_mode.rs: 312 → 288 lines (-24)
- New display.rs: 197 lines with 5 unit tests
Agent: fowler
New interactive command: /run <file-path>
- Reads the specified file and executes its content as a prompt
- Supports tilde expansion for home directory paths
- Behaves exactly like pasting the file content into the g3> prompt
- Shows helpful error messages for missing files or empty content
Extract a new g3_status module in g3-cli that provides consistent formatting
for all 'g3:' prefixed system status messages.
Key changes:
- Add G3Status struct with methods for progress, done, failed, error, etc.
- Add Status enum with Done, Failed, Error, Resolved, Insufficient, NoChanges
- Add ThinResult struct in g3-core for semantic thinning data
- Update UiWriter trait with print_thin_result() method
- Refactor context thinning to return ThinResult instead of formatted strings
- Update all callers to use the new centralized formatting
- Session resume/decline messages now use G3Status
- Compaction status messages now use G3Status
This maintains clean separation of concerns: g3-core emits semantic data,
g3-cli handles all terminal formatting and colors.
Output is now a single line:
Session number to resume (Enter to cancel): 1 ... resuming scout_88871653e8e5f4f7 [done]
- Session ID displayed in cyan
- [done] displayed in bold green
- [error: ...] displayed in bold red on failure
- Added print_inline() to SimpleOutput for inline prompts
- Combine session info and resume prompt on one line
- Show result inline after user input (y/n)
- Green '... resuming ... [done]' on successful resume
- Dark grey '... starting fresh' when declining
- Yellow '... failed: <error>' on restore failure
Changes the startup status line to only display items that were
actually loaded, instead of showing dots for missing items.
Before: " · README · AGENTS.md ✓ Memory"
After: " ✓ Memory"
Also adds include prompt to the status line when specified:
" ✓ prompt.md ✓ Memory"
The order matches the load order: README → AGENTS.md → include prompt → Memory
When running g3 --agent <name> --chat:
- Skip per-turn memory checkpoint calls (too onerous)
- Call memory checkpoint once when exiting (Ctrl-D)
When running g3 --agent <name> (single-shot):
- Preserve existing behavior: call memory checkpoint after each turn
This keeps the auto-memory feature useful without being intrusive
in interactive agent sessions.
When running g3 --agent <name> --chat, the output is now minimal:
- Workspace path (-> ~/path)
- Status line (README/AGENTS.md/Memory)
- Context progress bar
- Prompt (g3>)
Skipped in this mode:
- Session resume prompts
- "agent mode | name (source)" header
- "g3 programming agent" welcome
- Provider info display
- Language guidance messages
Added from_agent_mode parameter to run_interactive() to control
whether verbose welcome and session resume are shown.
When users explicitly pass --new-session, they want a fresh session.
Previously g3 would still prompt to resume an existing session.
Now the resume check is skipped entirely when the flag is set.