/// Extract coach feedback by reading from the coach agent's specific log file /// Uses the coach agent's session ID to find the exact log file fn extract_coach_feedback_from_logs(_coach_result: &g3_core::TaskResult, coach_agent: &g3_core::Agent, output: &SimpleOutput) -> Result { // CORRECT APPROACH: Get the session ID from the current coach agent // and read its specific log file directly // Get the coach agent's session ID let session_id = coach_agent.get_session_id() .ok_or_else(|| anyhow::anyhow!("Coach agent has no session ID"))?; // Construct the log file path for this specific coach session let logs_dir = std::path::Path::new("logs"); let log_file_path = logs_dir.join(format!("g3_session_{}.json", session_id)); // Read the coach agent's specific log file if log_file_path.exists() { if let Ok(log_content) = std::fs::read_to_string(&log_file_path) { if let Ok(log_json) = serde_json::from_str::(&log_content) { if let Some(context_window) = log_json.get("context_window") { if let Some(conversation_history) = context_window.get("conversation_history") { if let Some(messages) = conversation_history.as_array() { // Simply get the last message content - this is the coach's final feedback if let Some(last_message) = messages.last() { if let Some(content) = last_message.get("content") { if let Some(content_str) = content.as_str() { output.print(&format!("āœ… Extracted coach feedback from session: {}", session_id)); return Ok(content_str.to_string()); } } } } } } } } } Err(anyhow::anyhow!("Could not extract feedback from coach session: {}", session_id)) }use anyhow::Result; use clap::Parser; use g3_config::Config; use g3_core::{project::Project, ui_writer::UiWriter, Agent}; use rustyline::error::ReadlineError; use rustyline::DefaultEditor; use std::path::Path; use std::path::PathBuf; use tokio_util::sync::CancellationToken; use tracing::{error, info}; use g3_core::error_handling::{classify_error, ErrorType, RecoverableError}; mod retro_tui; mod theme; mod tui; mod ui_writer_impl; use retro_tui::RetroTui; use theme::ColorTheme; use tui::SimpleOutput; use ui_writer_impl::{ConsoleUiWriter, RetroTuiWriter}; #[derive(Parser)] #[command(name = "g3")] #[command(about = "A modular, composable AI coding agent")] #[command(version)] pub struct Cli { /// Enable verbose logging #[arg(short, long)] pub verbose: bool, /// Show the system prompt being sent to the LLM #[arg(long)] pub show_prompt: bool, /// Show the generated code before execution #[arg(long)] pub show_code: bool, /// Configuration file path #[arg(short, long)] pub config: Option, /// Workspace directory (defaults to current directory) #[arg(short, long)] pub workspace: Option, /// Task to execute (if provided, runs in single-shot mode instead of interactive) pub task: Option, /// Enable autonomous mode with coach-player feedback loop #[arg(long)] pub autonomous: bool, /// Maximum number of turns in autonomous mode (default: 5) #[arg(long, default_value = "5")] pub max_turns: usize, /// Override requirements text for autonomous mode (instead of reading from requirements.md) #[arg(long, value_name = "TEXT")] pub requirements: Option, /// Use retro terminal UI (inspired by 80s sci-fi) #[arg(long)] pub retro: bool, /// Color theme for retro mode (default, dracula, or path to theme file) #[arg(long, value_name = "THEME")] pub theme: Option, /// Override the configured provider (anthropic, databricks, embedded, openai) #[arg(long, value_name = "PROVIDER")] pub provider: Option, /// Override the model for the selected provider #[arg(long, value_name = "MODEL")] pub model: Option, } pub async fn run() -> Result<()> { let cli = Cli::parse(); // Only initialize logging if not in retro mode if !cli.retro { // Initialize logging with filtering use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter}; // Create a filter that suppresses llama_cpp logs unless in verbose mode let filter = if cli.verbose { EnvFilter::from_default_env() .add_directive(format!("{}=debug", env!("CARGO_PKG_NAME")).parse().unwrap()) .add_directive("g3_core=debug".parse().unwrap()) .add_directive("g3_cli=debug".parse().unwrap()) .add_directive("g3_execution=debug".parse().unwrap()) .add_directive("g3_providers=debug".parse().unwrap()) } else { EnvFilter::from_default_env() .add_directive(format!("{}=info", env!("CARGO_PKG_NAME")).parse().unwrap()) .add_directive("g3_core=info".parse().unwrap()) .add_directive("g3_cli=info".parse().unwrap()) .add_directive("g3_execution=info".parse().unwrap()) .add_directive("g3_providers=info".parse().unwrap()) .add_directive("llama_cpp=off".parse().unwrap()) // Suppress all llama_cpp logs .add_directive("llama=off".parse().unwrap()) // Suppress all llama.cpp logs }; tracing_subscriber::registry() .with(tracing_subscriber::fmt::layer()) .with(filter) .init(); } else { // In retro mode, we don't want any logging output to interfere with the TUI // We'll use a no-op subscriber use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter}; // Create a filter that suppresses ALL logs in retro mode let filter = EnvFilter::from_default_env().add_directive("off".parse().unwrap()); // Turn off all logging tracing_subscriber::registry().with(filter).init(); } if !cli.retro { info!("Starting G3 AI Coding Agent"); } // Set up workspace directory let workspace_dir = if let Some(ws) = cli.workspace { ws } else if cli.autonomous { // For autonomous mode, use G3_WORKSPACE env var or default setup_workspace_directory()? } else { // Default to current directory for interactive/single-shot mode std::env::current_dir()? }; // Check if we're in a project directory and read README if available // This should happen in both interactive and autonomous modes let readme_content = read_project_readme(&workspace_dir); // Create project model let project = if cli.autonomous { if let Some(requirements_text) = cli.requirements { // Use requirements text override Project::new_autonomous_with_requirements(workspace_dir.clone(), requirements_text)? } else { // Use traditional requirements.md file Project::new_autonomous(workspace_dir.clone())? } } else { Project::new(workspace_dir.clone()) }; // Ensure workspace exists and enter it project.ensure_workspace_exists()?; project.enter_workspace()?; if !cli.retro { info!("Using workspace: {}", project.workspace().display()); } // Load configuration with CLI overrides let config = Config::load_with_overrides( cli.config.as_deref(), cli.provider.clone(), cli.model.clone(), )?; // Validate provider if specified if let Some(ref provider) = cli.provider { let valid_providers = ["anthropic", "databricks", "embedded", "openai"]; if !valid_providers.contains(&provider.as_str()) { return Err(anyhow::anyhow!( "Invalid provider '{}'. Valid options: {:?}", provider, valid_providers )); } } // Initialize agent let ui_writer = ConsoleUiWriter::new(); let mut agent = if cli.autonomous { Agent::new_autonomous_with_readme(config.clone(), ui_writer, readme_content.clone()).await? } else { Agent::new_with_readme(config.clone(), ui_writer, readme_content.clone()).await? }; // Execute task, autonomous mode, or start interactive mode if cli.autonomous { // Autonomous mode with coach-player feedback loop if !cli.retro { info!("Starting autonomous mode"); } run_autonomous( agent, project, cli.show_prompt, cli.show_code, cli.max_turns, ) .await?; } else if let Some(task) = cli.task { // Single-shot mode if !cli.retro { info!("Executing task: {}", task); } let output = SimpleOutput::new(); let result = agent .execute_task_with_timing(&task, None, false, cli.show_prompt, cli.show_code, true) .await?; output.print_smart(&result.response); } else { // Interactive mode (default) if !cli.retro { info!("Starting interactive mode"); } if cli.retro { // Use retro terminal UI run_interactive_retro( config, // Already has overrides applied cli.show_prompt, cli.show_code, cli.theme, readme_content, ) .await?; } else { // Use standard terminal UI let output = SimpleOutput::new(); output.print(&format!("šŸ“ Workspace: {}", project.workspace().display())); run_interactive(agent, cli.show_prompt, cli.show_code, readme_content).await?; } } Ok(()) } /// Check if we're in a project directory and read README if available fn read_project_readme(workspace_dir: &Path) -> Option { // Check if we're in a project directory (contains .g3 or .git) let is_project_dir = workspace_dir.join(".g3").exists() || workspace_dir.join(".git").exists(); if !is_project_dir { return None; } // Look for README files in common formats let readme_names = [ "README.md", "README.MD", "readme.md", "Readme.md", "README", "README.txt", "README.rst", ]; for readme_name in &readme_names { let readme_path = workspace_dir.join(readme_name); if readme_path.exists() { match std::fs::read_to_string(&readme_path) { Ok(content) => { // Return the content with a note about which file was read return Some(format!( "šŸ“š Project README (from {}):\n\n{}", readme_name, content )); } Err(e) => { // Log the error but continue looking for other README files error!("Failed to read {}: {}", readme_path.display(), e); } } } } None } /// Extract the main heading or title from README content fn extract_readme_heading(readme_content: &str) -> Option { // Process the content line by line, skipping the prefix line if present let lines_iter = readme_content.lines(); let mut content_lines = Vec::new(); for line in lines_iter { // Skip the "šŸ“š Project README (from ...):" line if line.starts_with("šŸ“š Project README") { continue; } content_lines.push(line); } let content = content_lines.join("\n"); // Look for the first markdown heading for line in content.lines() { let trimmed = line.trim(); // Check for H1 heading (# Title) if trimmed.starts_with("# ") { let title = trimmed[2..].trim(); if !title.is_empty() { // Return the full title (including any description after dash) return Some(title.to_string()); } } // Skip other markdown headings for now (##, ###, etc.) // We're only looking for the main H1 heading } // If no H1 heading found, look for the first non-empty, non-metadata line as a fallback for line in content.lines().take(5) { let trimmed = line.trim(); // Skip empty lines, other heading markers, and metadata if !trimmed.is_empty() && !trimmed.starts_with("šŸ“š") && !trimmed.starts_with('#') && !trimmed.starts_with("==") && !trimmed.starts_with("--") { // Limit length for display return Some(if trimmed.len() > 100 { format!("{}...", &trimmed[..97]) } else { trimmed.to_string() }); } } None } async fn run_interactive_retro( config: Config, show_prompt: bool, show_code: bool, theme_name: Option, readme_content: Option, ) -> Result<()> { use crossterm::event::{self, Event, KeyCode, KeyModifiers}; use std::time::Duration; // Set environment variable to suppress println in other crates std::env::set_var("G3_RETRO_MODE", "1"); // Load the color theme let theme = match ColorTheme::load(theme_name.as_deref()) { Ok(t) => t, Err(e) => { eprintln!("Failed to load theme: {}. Using default.", e); ColorTheme::default() } }; // Initialize the retro terminal UI let tui = RetroTui::start(theme).await?; // Create agent with RetroTuiWriter let ui_writer = RetroTuiWriter::new(tui.clone()); let mut agent = Agent::new_with_readme(config, ui_writer, readme_content.clone()).await?; // Display initial system messages tui.output("SYSTEM: AGENT ONLINE\n\n"); // Display message if README was loaded if readme_content.is_some() { // Extract the first heading or title from the README let readme_snippet = if let Some(ref content) = readme_content { extract_readme_heading(content) .unwrap_or_else(|| "PROJECT DOCUMENTATION LOADED".to_string()) } else { "PROJECT DOCUMENTATION LOADED".to_string() }; tui.output(&format!( "SYSTEM: PROJECT README LOADED - {}\n\n", readme_snippet )); } tui.output("SYSTEM: READY FOR INPUT\n\n"); tui.output("\n\n"); // Display provider and model information match agent.get_provider_info() { Ok((provider, model)) => { tui.update_provider_info(&provider, &model); } Err(e) => { tui.update_provider_info("ERROR", &e.to_string()); } } // Track multiline input let mut multiline_buffer = String::new(); let mut in_multiline = false; // Main event loop loop { // Update context window display let context = agent.get_context_window(); tui.update_context( context.used_tokens, context.total_tokens, context.percentage_used(), ); // Poll for keyboard events if event::poll(Duration::from_millis(50))? { if let Event::Key(key) = event::read()? { match key.code { KeyCode::Char('c') if key.modifiers.contains(KeyModifiers::CONTROL) => { tui.exit(); break; } KeyCode::Char('d') if key.modifiers.contains(KeyModifiers::CONTROL) => { tui.exit(); break; } // Emacs/bash-like shortcuts KeyCode::Char('a') if key.modifiers.contains(KeyModifiers::CONTROL) => { tui.cursor_home(); } KeyCode::Char('e') if key.modifiers.contains(KeyModifiers::CONTROL) => { tui.cursor_end(); } KeyCode::Char('w') if key.modifiers.contains(KeyModifiers::CONTROL) => { tui.delete_word(); } KeyCode::Char('k') if key.modifiers.contains(KeyModifiers::CONTROL) => { tui.delete_to_end(); } KeyCode::Char('u') if key.modifiers.contains(KeyModifiers::CONTROL) => { // Delete from beginning to cursor (similar to Ctrl-K but opposite direction) let (input_buffer, cursor_pos) = tui.get_input_state(); if cursor_pos > 0 { let after = input_buffer.chars().skip(cursor_pos).collect::(); tui.update_input(&after); tui.cursor_home(); } } KeyCode::Left => { tui.cursor_left(); } KeyCode::Right => { tui.cursor_right(); } KeyCode::Home if !key.modifiers.contains(KeyModifiers::CONTROL) => { tui.cursor_home(); } KeyCode::End if !key.modifiers.contains(KeyModifiers::CONTROL) => { tui.cursor_end(); } KeyCode::Delete => { tui.delete_char(); } KeyCode::Enter => { let (input_buffer, _) = tui.get_input_state(); if !input_buffer.is_empty() { // Clear the input for next command tui.update_input(""); let trimmed = input_buffer.trim_end(); // Check if line ends with backslash for continuation if trimmed.ends_with('\\') { // Remove the backslash and add to buffer let without_backslash = &trimmed[..trimmed.len() - 1]; multiline_buffer.push_str(without_backslash); multiline_buffer.push('\n'); in_multiline = true; tui.status("MULTILINE INPUT"); continue; } // If we're in multiline mode and no backslash, this is the final line let final_input = if in_multiline { multiline_buffer.push_str(&input_buffer); in_multiline = false; let result = multiline_buffer.clone(); multiline_buffer.clear(); tui.status("READY"); result } else { input_buffer.clone() }; let input = final_input.trim().to_string(); if input.is_empty() { continue; } if input == "exit" || input == "quit" { tui.exit(); break; } // Execute the task tui.output(&format!("> {}", input)); tui.status("PROCESSING"); const MAX_TIMEOUT_RETRIES: u32 = 3; let mut attempt = 0; loop { attempt += 1; match agent .execute_task_with_timing( &input, None, false, show_prompt, show_code, true, ) .await { Ok(result) => { if attempt > 1 { tui.output(&format!( "SYSTEM: REQUEST SUCCEEDED AFTER {} ATTEMPTS", attempt )); } tui.output(&result.response); tui.status("READY"); break; } Err(e) => { // Check if this is a timeout error that we should retry let error_type = classify_error(&e); if matches!( error_type, ErrorType::Recoverable(RecoverableError::Timeout) ) && attempt < MAX_TIMEOUT_RETRIES { // Calculate retry delay with exponential backoff let delay_ms = 1000 * (2_u64.pow(attempt - 1)); let delay = std::time::Duration::from_millis(delay_ms); tui.output(&format!("SYSTEM: TIMEOUT ERROR (ATTEMPT {}/{}). RETRYING IN {:?}...", attempt, MAX_TIMEOUT_RETRIES, delay)); tui.status("RETRYING"); // Wait before retrying tokio::time::sleep(delay).await; continue; } // For non-timeout errors or after max retries tui.error(&format!("Task execution failed: {}", e)); tui.status("ERROR"); break; } } } } } KeyCode::Char(c) => { tui.insert_char(c); } KeyCode::Backspace => { tui.backspace(); } KeyCode::Up => { tui.scroll_up(); } KeyCode::Down => { tui.scroll_down(); } KeyCode::PageUp => { tui.scroll_page_up(); } KeyCode::PageDown => { tui.scroll_page_down(); } KeyCode::Home if key.modifiers.contains(KeyModifiers::CONTROL) => { tui.scroll_home(); // Ctrl+Home for scrolling to top } KeyCode::End if key.modifiers.contains(KeyModifiers::CONTROL) => { tui.scroll_end(); // Ctrl+End for scrolling to bottom } _ => {} } } } // Small delay to prevent CPU spinning tokio::time::sleep(Duration::from_millis(10)).await; } tui.output("SYSTEM: SHUTDOWN INITIATED"); Ok(()) } async fn run_interactive( mut agent: Agent, show_prompt: bool, show_code: bool, readme_content: Option, ) -> Result<()> { let output = SimpleOutput::new(); output.print(""); output.print("🪿 G3 AI Coding Agent"); output.print(" >> what shall we build today?"); output.print(""); // Display provider and model information match agent.get_provider_info() { Ok((provider, model)) => { output.print(&format!("šŸ”§ {} | {}", provider, model)); } Err(e) => { error!("Failed to get provider info: {}", e); } } // Display message if README was loaded if readme_content.is_some() { // Extract the first heading or title from the README let readme_snippet = if let Some(ref content) = readme_content { extract_readme_heading(content) .unwrap_or_else(|| "Project documentation loaded".to_string()) } else { "Project documentation loaded".to_string() }; output.print(&format!("šŸ“š detected: {}", readme_snippet)); } output.print(""); // Initialize rustyline editor with history let mut rl = DefaultEditor::new()?; // Try to load history from a file in the user's home directory let history_file = dirs::home_dir().map(|mut path| { path.push(".g3_history"); path }); if let Some(ref history_path) = history_file { let _ = rl.load_history(history_path); } // Track multiline input let mut multiline_buffer = String::new(); let mut in_multiline = false; loop { // Display context window progress bar before each prompt display_context_progress(&agent, &output); // Adjust prompt based on whether we're in multi-line mode let prompt = if in_multiline { "... > " } else { "g3> " }; let readline = rl.readline(prompt); match readline { Ok(line) => { let trimmed = line.trim_end(); // Check if line ends with backslash for continuation if trimmed.ends_with('\\') { // Remove the backslash and add to buffer let without_backslash = &trimmed[..trimmed.len() - 1]; multiline_buffer.push_str(without_backslash); multiline_buffer.push('\n'); in_multiline = true; continue; } // If we're in multiline mode and no backslash, this is the final line if in_multiline { multiline_buffer.push_str(&line); in_multiline = false; // Process the complete multiline input let input = multiline_buffer.trim().to_string(); multiline_buffer.clear(); if input.is_empty() { continue; } // Add complete multiline to history rl.add_history_entry(&input)?; if input == "exit" || input == "quit" { break; } // Process the multiline input execute_task(&mut agent, &input, show_prompt, show_code, &output).await; } else { // Single line input let input = line.trim().to_string(); if input.is_empty() { continue; } if input == "exit" || input == "quit" { break; } // Add to history rl.add_history_entry(&input)?; // Process the single line input execute_task(&mut agent, &input, show_prompt, show_code, &output).await; } } Err(ReadlineError::Interrupted) => { // Ctrl-C pressed if in_multiline { // Cancel multiline input output.print("Multi-line input cancelled"); multiline_buffer.clear(); in_multiline = false; } else { output.print("CTRL-C"); } continue; } Err(ReadlineError::Eof) => { output.print("CTRL-D"); break; } Err(err) => { error!("Error: {:?}", err); break; } } } // Save history before exiting if let Some(ref history_path) = history_file { let _ = rl.save_history(history_path); } output.print("šŸ‘‹ Goodbye!"); Ok(()) } async fn execute_task( agent: &mut Agent, input: &str, show_prompt: bool, show_code: bool, output: &SimpleOutput, ) { const MAX_TIMEOUT_RETRIES: u32 = 3; let mut attempt = 0; // Show thinking indicator immediately output.print("šŸ¤” Thinking..."); // Note: flush is handled internally by println // Create cancellation token for this request let cancellation_token = CancellationToken::new(); let cancel_token_clone = cancellation_token.clone(); loop { attempt += 1; // Execute task with cancellation support let execution_result = tokio::select! { result = agent.execute_task_with_timing_cancellable( input, None, false, show_prompt, show_code, true, cancellation_token.clone() ) => { result } _ = tokio::signal::ctrl_c() => { cancel_token_clone.cancel(); output.print("\nāš ļø Operation cancelled by user (Ctrl+C)"); return; } }; match execution_result { Ok(result) => { if attempt > 1 { output.print(&format!("āœ… Request succeeded after {} attempts", attempt)); } output.print_smart(&result.response); return; } Err(e) => { if e.to_string().contains("cancelled") { output.print("āš ļø Operation cancelled by user"); return; } // Check if this is a timeout error that we should retry let error_type = classify_error(&e); if matches!( error_type, ErrorType::Recoverable(RecoverableError::Timeout) ) && attempt < MAX_TIMEOUT_RETRIES { // Calculate retry delay with exponential backoff let delay_ms = 1000 * (2_u64.pow(attempt - 1)); let delay = std::time::Duration::from_millis(delay_ms); output.print(&format!( "ā±ļø Timeout error detected (attempt {}/{}). Retrying in {:?}...", attempt, MAX_TIMEOUT_RETRIES, delay )); // Wait before retrying tokio::time::sleep(delay).await; continue; } // For non-timeout errors or after max retries, handle as before handle_execution_error(&e, input, output, attempt); return; } } } } fn handle_execution_error(e: &anyhow::Error, input: &str, output: &SimpleOutput, attempt: u32) { // Enhanced error logging with detailed information error!("=== TASK EXECUTION ERROR ==="); error!("Error: {}", e); if attempt > 1 { error!("Failed after {} attempts", attempt); } // Log error chain let mut source = e.source(); let mut depth = 1; while let Some(err) = source { error!(" Caused by [{}]: {}", depth, err); source = err.source(); depth += 1; } // Log additional context error!("Task input: {}", input); error!("Error type: {}", std::any::type_name_of_val(&e)); // Display user-friendly error message output.print(&format!("āŒ Error: {}", e)); // If it's a stream error, provide helpful guidance if e.to_string().contains("No response received") || e.to_string().contains("timed out") { output.print("šŸ’” This may be a temporary issue. Please try again or check the logs for more details."); output.print(" Log files are saved in the 'logs/' directory."); } } fn display_context_progress(agent: &Agent, output: &SimpleOutput) { let context = agent.get_context_window(); output.print_context( context.used_tokens, context.total_tokens, context.percentage_used(), ); } /// Set up the workspace directory for autonomous mode /// Uses G3_WORKSPACE environment variable or defaults to ~/tmp/workspace fn setup_workspace_directory() -> Result { let workspace_dir = if let Ok(env_workspace) = std::env::var("G3_WORKSPACE") { PathBuf::from(env_workspace) } else { // Default to ~/tmp/workspace let home_dir = dirs::home_dir() .ok_or_else(|| anyhow::anyhow!("Could not determine home directory"))?; home_dir.join("tmp").join("workspace") }; // Create the directory if it doesn't exist if !workspace_dir.exists() { std::fs::create_dir_all(&workspace_dir)?; let output = SimpleOutput::new(); output.print(&format!( "šŸ“ Created workspace directory: {}", workspace_dir.display() )); } Ok(workspace_dir) } // Simplified autonomous mode implementation async fn run_autonomous( mut agent: Agent, project: Project, show_prompt: bool, show_code: bool, max_turns: usize, ) -> Result<()> { let start_time = std::time::Instant::now(); let output = SimpleOutput::new(); output.print("šŸ¤– G3 AI Coding Agent - Autonomous Mode"); output.print(&format!( "šŸ“ Using workspace: {}", project.workspace().display() )); // Check if requirements exist if !project.has_requirements() { output.print("āŒ Error: requirements.md not found in workspace directory"); output.print(" Please either:"); output.print(" 1. Create a requirements.md file with your project requirements at:"); output.print(&format!(" {}/requirements.md", project.workspace().display())); output.print(" 2. Or use the --requirements flag to provide requirements text directly:"); output.print(" g3 --autonomous --requirements \"Your requirements here\""); output.print(""); // Generate final report even for early exit let elapsed = start_time.elapsed(); let context_window = agent.get_context_window(); output.print(&format!("\n{}", "=".repeat(60))); output.print("šŸ“Š AUTONOMOUS MODE SESSION REPORT"); output.print(&"=".repeat(60)); output.print(&format!( "ā±ļø Total Duration: {:.2}s", elapsed.as_secs_f64() )); output.print(&format!("šŸ”„ Turns Taken: 0/{}", max_turns)); output.print(&format!("šŸ“ Final Status: āš ļø NO REQUIREMENTS FILE")); output.print("\nšŸ“ˆ Token Usage Statistics:"); output.print(&format!(" • Used Tokens: {}", context_window.used_tokens)); output.print(&format!( " • Total Available: {}", context_window.total_tokens )); output.print(&format!( " • Cumulative Tokens: {}", context_window.cumulative_tokens )); output.print(&format!( " • Usage Percentage: {:.1}%", context_window.percentage_used() )); output.print(&"=".repeat(60)); return Ok(()); } // Read requirements let requirements = match project.read_requirements()? { Some(content) => content, None => { output.print("āŒ Error: Could not read requirements (neither --requirements flag nor requirements.md file provided)"); // Generate final report even for early exit let elapsed = start_time.elapsed(); let context_window = agent.get_context_window(); output.print(&format!("\n{}", "=".repeat(60))); output.print("šŸ“Š AUTONOMOUS MODE SESSION REPORT"); output.print(&"=".repeat(60)); output.print(&format!( "ā±ļø Total Duration: {:.2}s", elapsed.as_secs_f64() )); output.print(&format!("šŸ”„ Turns Taken: 0/{}", max_turns)); output.print(&format!("šŸ“ Final Status: āš ļø CANNOT READ REQUIREMENTS")); output.print("\nšŸ“ˆ Token Usage Statistics:"); output.print(&format!(" • Used Tokens: {}", context_window.used_tokens)); output.print(&format!( " • Total Available: {}", context_window.total_tokens )); output.print(&format!( " • Cumulative Tokens: {}", context_window.cumulative_tokens )); output.print(&format!( " • Usage Percentage: {:.1}%", context_window.percentage_used() )); output.print(&"=".repeat(60)); return Ok(()); } }; // Display appropriate message based on requirements source if project.requirements_text.is_some() { output.print("šŸ“‹ Requirements loaded from --requirements flag"); } else { output.print("šŸ“‹ Requirements loaded from requirements.md"); } output.print("šŸ”„ Starting coach-player feedback loop..."); // Check if implementation files already exist let skip_first_player = project.has_implementation_files(); if skip_first_player { output.print("šŸ“‚ Detected existing implementation files in workspace"); output.print("ā­ļø Skipping first player turn - proceeding directly to coach review"); } else { output.print("šŸ“‚ No existing implementation files detected"); output.print("šŸŽÆ Starting with player implementation"); } let mut turn = 1; let mut coach_feedback = String::new(); let mut implementation_approved = false; loop { // Skip player turn if it's the first turn and implementation files exist if !(turn == 1 && skip_first_player) { output.print(&format!( "\n=== TURN {}/{} - PLAYER MODE ===", turn, max_turns )); // Player mode: implement requirements (with coach feedback if available) let player_prompt = if coach_feedback.is_empty() { format!( "You are G3 in implementation mode. Read and implement the following requirements:\n\n{}\n\nImplement this step by step, creating all necessary files and code.", requirements ) } else { format!( "You are G3 in implementation mode. Address the following specific feedback from the coach:\n\n{}\n\nContext: You are improving an implementation based on these requirements:\n{}\n\nFocus on fixing the issues mentioned in the coach feedback above.", coach_feedback, requirements ) }; output.print("šŸŽÆ Starting player implementation..."); // Display what feedback the player is receiving // If there's no coach feedback on subsequent turns, this is an error if coach_feedback.is_empty() { if turn > 1 { return Err(anyhow::anyhow!("Player mode error: No coach feedback received on turn {}", turn)); } output.print("šŸ“‹ Player starting initial implementation (no prior coach feedback)"); } else { output.print(&format!("šŸ“‹ Player received coach feedback ({} chars):", coach_feedback.len())); output.print(&format!("{}", coach_feedback)); } output.print(""); // Empty line for readability // Execute player task with retry on error let mut player_retry_count = 0; const MAX_PLAYER_RETRIES: u32 = 3; let mut player_failed = false; loop { match agent .execute_task_with_timing( &player_prompt, None, false, show_prompt, show_code, true, ) .await { Ok(result) => { // Display player's implementation result output.print("šŸ“ Player implementation completed:"); output.print_smart(&result.response); break; } Err(e) => { // Check if this is a panic (unrecoverable) if e.to_string().contains("panic") { output.print(&format!("šŸ’„ Player panic detected: {}", e)); // Generate final report even for panic let elapsed = start_time.elapsed(); let context_window = agent.get_context_window(); output.print(&format!("\n{}", "=".repeat(60))); output.print("šŸ“Š AUTONOMOUS MODE SESSION REPORT"); output.print(&"=".repeat(60)); output.print(&format!( "ā±ļø Total Duration: {:.2}s", elapsed.as_secs_f64() )); output.print(&format!("šŸ”„ Turns Taken: {}/{}", turn, max_turns)); output.print(&format!("šŸ“ Final Status: šŸ’„ PLAYER PANIC")); output.print("\nšŸ“ˆ Token Usage Statistics:"); output.print(&format!( " • Used Tokens: {}", context_window.used_tokens )); output.print(&format!( " • Total Available: {}", context_window.total_tokens )); output.print(&format!( " • Cumulative Tokens: {}", context_window.cumulative_tokens )); output.print(&format!( " • Usage Percentage: {:.1}%", context_window.percentage_used() )); output.print(&"=".repeat(60)); return Err(e); } player_retry_count += 1; output.print(&format!( "āš ļø Player error (attempt {}/{}): {}", player_retry_count, MAX_PLAYER_RETRIES, e )); if player_retry_count >= MAX_PLAYER_RETRIES { output.print( "šŸ”„ Max retries reached for player, marking turn as failed...", ); player_failed = true; break; // Exit retry loop } output.print("šŸ”„ Retrying player implementation..."); } } } // If player failed after max retries, increment turn and continue if player_failed { output.print(&format!( "āš ļø Player turn {} failed after max retries. Moving to next turn.", turn )); turn += 1; // Check if we've reached max turns if turn > max_turns { output.print("\n=== SESSION COMPLETED - MAX TURNS REACHED ==="); output.print(&format!("ā° Maximum turns ({}) reached", max_turns)); break; } // Continue to next iteration with empty feedback (restart from scratch) coach_feedback = String::new(); continue; } // Give some time for file operations to complete tokio::time::sleep(tokio::time::Duration::from_millis(500)).await; } // Create a new agent instance for coach mode to ensure fresh context // Use the same config with overrides that was passed to the player agent let config = agent.get_config().clone(); let ui_writer = ConsoleUiWriter::new(); let mut coach_agent = Agent::new_autonomous(config, ui_writer).await?; // Ensure coach agent is also in the workspace directory project.enter_workspace()?; output.print(&format!( "\n=== TURN {}/{} - COACH MODE ===", turn, max_turns )); // Coach mode: critique the implementation let coach_prompt = format!( "You are G3 in coach mode. Your role is to critique and review implementations against requirements and provide concise, actionable feedback. REQUIREMENTS: {} IMPLEMENTATION REVIEW: Review the current state of the project and provide a concise critique focusing on: 1. Whether the requirements are correctly implemented 2. Whether the project compiles successfully 3. What requirements are missing or incorrect 4. Specific improvements needed to satisfy requirements CRITICAL INSTRUCTIONS: 1. You MUST use the final_output tool to provide your feedback 2. The summary in final_output should be CONCISE and ACTIONABLE 3. Focus ONLY on what needs to be fixed or improved 4. Do NOT include your analysis process, file contents, or compilation output in the summary If the implementation correctly meets all requirements and compiles without errors: - Call final_output with summary: 'IMPLEMENTATION_APPROVED' If improvements are needed: - Call final_output with a brief summary listing ONLY the specific issues to fix Remember: Be thorough in your review but concise in your feedback. APPROVE if the implementation works and generally fits the requirements.", requirements ); output.print("šŸŽ“ Starting coach review..."); // Execute coach task with retry on error let mut coach_retry_count = 0; const MAX_COACH_RETRIES: u32 = 3; let mut coach_failed = false; let coach_result_opt; loop { match coach_agent .execute_task_with_timing(&coach_prompt, None, false, show_prompt, show_code, true) .await { Ok(result) => { coach_result_opt = Some(result); break; } Err(e) => { // Check if this is a panic (unrecoverable) if e.to_string().contains("panic") { output.print(&format!("šŸ’„ Coach panic detected: {}", e)); // Generate final report even for panic let elapsed = start_time.elapsed(); let context_window = agent.get_context_window(); output.print(&format!("\n{}", "=".repeat(60))); output.print("šŸ“Š AUTONOMOUS MODE SESSION REPORT"); output.print(&"=".repeat(60)); output.print(&format!( "ā±ļø Total Duration: {:.2}s", elapsed.as_secs_f64() )); output.print(&format!("šŸ”„ Turns Taken: {}/{}", turn, max_turns)); output.print(&format!("šŸ“ Final Status: šŸ’„ COACH PANIC")); output.print("\nšŸ“ˆ Token Usage Statistics:"); output.print(&format!(" • Used Tokens: {}", context_window.used_tokens)); output.print(&format!( " • Total Available: {}", context_window.total_tokens )); output.print(&format!( " • Cumulative Tokens: {}", context_window.cumulative_tokens )); output.print(&format!( " • Usage Percentage: {:.1}%", context_window.percentage_used() )); output.print(&"=".repeat(60)); return Err(e); } coach_retry_count += 1; output.print(&format!( "āš ļø Coach error (attempt {}/{}): {}", coach_retry_count, MAX_COACH_RETRIES, e )); if coach_retry_count >= MAX_COACH_RETRIES { output.print("šŸ”„ Max retries reached for coach, using default feedback..."); // Provide default feedback and break out of retry loop coach_result_opt = None; coach_failed = true; break; // Exit retry loop with default feedback } output.print("šŸ”„ Retrying coach review..."); } } } output.print("šŸŽ“ Coach review completed"); // If coach failed after max retries, increment turn and continue with default feedback if coach_failed { output.print(&format!( "āš ļø Coach turn {} failed after max retries. Using default feedback.", turn )); coach_feedback = "The implementation needs review. Please ensure all requirements are met and the code compiles without errors.".to_string(); turn += 1; if turn > max_turns { output.print("\n=== SESSION COMPLETED - MAX TURNS REACHED ==="); output.print(&format!("ā° Maximum turns ({}) reached", max_turns)); break; } continue; // Continue to next iteration with default feedback } // We have a valid coach result, process it let coach_result = coach_result_opt.unwrap(); // Extract the complete coach feedback from final_output let coach_feedback_text = extract_coach_feedback_from_logs(&coach_result, &coach_agent, &output)?; // Log the size of the feedback for debugging info!( "Coach feedback extracted: {} characters (from {} total)", coach_feedback_text.len(), coach_result.response.len() ); // Check if we got empty feedback (this can happen if the coach doesn't call final_output) if coach_feedback_text.is_empty() { output.print("āš ļø Coach did not provide feedback. This may be a model issue."); coach_feedback = "The implementation needs review. Please ensure all requirements are met and the code compiles without errors.".to_string(); turn += 1; continue; } output.print_smart(&format!("Coach feedback:\n{}", coach_feedback_text)); // Check if coach approved the implementation if coach_result.is_approved() { output.print("\n=== SESSION COMPLETED - IMPLEMENTATION APPROVED ==="); output.print("āœ… Coach approved the implementation!"); implementation_approved = true; break; } // Check if we've reached max turns if turn >= max_turns { output.print("\n=== SESSION COMPLETED - MAX TURNS REACHED ==="); output.print(&format!("ā° Maximum turns ({}) reached", max_turns)); break; } // Store coach feedback for next iteration coach_feedback = coach_feedback_text; turn += 1; output.print("šŸ”„ Coach provided feedback for next iteration"); } // Generate final report let elapsed = start_time.elapsed(); let context_window = agent.get_context_window(); output.print(&format!("\n{}", "=".repeat(60))); output.print("šŸ“Š AUTONOMOUS MODE SESSION REPORT"); output.print(&"=".repeat(60)); output.print(&format!( "ā±ļø Total Duration: {:.2}s", elapsed.as_secs_f64() )); output.print(&format!("šŸ”„ Turns Taken: {}/{}", turn, max_turns)); output.print(&format!( "šŸ“ Final Status: {}", if implementation_approved { "āœ… APPROVED" } else if turn >= max_turns { "ā° MAX TURNS REACHED" } else { "āš ļø INCOMPLETE" } )); output.print("\nšŸ“ˆ Token Usage Statistics:"); output.print(&format!(" • Used Tokens: {}", context_window.used_tokens)); output.print(&format!( " • Total Available: {}", context_window.total_tokens )); output.print(&format!( " • Cumulative Tokens: {}", context_window.cumulative_tokens )); output.print(&format!( " • Usage Percentage: {:.1}%", context_window.percentage_used() )); output.print(&"=".repeat(60)); if implementation_approved { output.print("\nšŸŽ‰ Autonomous mode completed successfully"); } else { output.print("\nšŸ”„ Autonomous mode terminated (max iterations)"); } Ok(()) }