Files
g3/crates/g3-cli/src/agent_mode.rs
2026-01-29 11:14:28 +11:00

281 lines
11 KiB
Rust

//! Agent mode for G3 CLI - runs specialized agents with custom prompts.
use anyhow::Result;
use std::path::PathBuf;
use tracing::debug;
use g3_core::ui_writer::UiWriter;
use g3_core::Agent;
use crate::project_files::{combine_project_content, read_agents_config, read_include_prompt, read_workspace_memory};
use crate::display::{LoadedContent, print_loaded_status, print_workspace_path};
use crate::language_prompts::{get_language_prompts_for_workspace, get_agent_language_prompts_for_workspace_with_langs};
use crate::simple_output::SimpleOutput;
use crate::embedded_agents::load_agent_prompt;
use crate::ui_writer_impl::ConsoleUiWriter;
use crate::interactive::run_interactive;
use crate::template::process_template;
/// Run agent mode - loads a specialized agent prompt and executes a single task.
pub async fn run_agent_mode(
agent_name: &str,
workspace: Option<PathBuf>,
config_path: Option<&str>,
_quiet: bool,
new_session: bool,
task: Option<String>,
chrome_headless: bool,
safari: bool,
chat: bool,
include_prompt_path: Option<PathBuf>,
no_auto_memory: bool,
acd_enabled: bool,
) -> Result<()> {
use g3_core::find_incomplete_agent_session;
use g3_core::get_agent_system_prompt;
// Set process title to agent name (shows in ps, Activity Monitor, etc.)
proctitle::set_title(format!("g3 [{}]", agent_name));
let output = SimpleOutput::new();
// Determine workspace directory (current dir if not specified)
let workspace_dir = workspace.unwrap_or_else(|| std::env::current_dir().unwrap_or_default());
// Change to the workspace directory first so session scanning works correctly
std::env::set_current_dir(&workspace_dir)?;
// Check for incomplete agent sessions before starting a new one
// Skip session resume entirely when in chat mode (--agent --chat)
let resuming_session = if chat {
None // Chat mode always starts fresh
} else if new_session {
if !chat {
output.print("\n🆕 Starting new session (--new-session flag set)");
output.print("");
}
None
} else {
find_incomplete_agent_session(agent_name).ok().flatten()
};
// Only show session resume info when not in chat mode
if !chat {
if let Some(ref incomplete_session) = resuming_session {
output.print(&format!(
"\n🔄 Found incomplete session for agent '{}'",
agent_name
));
output.print(&format!(" Session: {}", incomplete_session.session_id));
output.print(&format!(" Created: {}", incomplete_session.created_at));
if let Some(ref todo) = incomplete_session.todo_snapshot {
// Show first few lines of TODO
let preview: String = todo.lines().take(5).collect::<Vec<_>>().join("\n");
output.print(&format!(" TODO preview:\n{}", preview));
}
output.print("");
output.print(" Resuming incomplete session...");
output.print("");
}
}
// Load agent prompt: workspace agents/<name>.md first, then embedded fallback
let (agent_prompt, from_disk) = load_agent_prompt(agent_name, &workspace_dir).ok_or_else(|| {
anyhow::anyhow!(
"Agent '{}' not found.\nAvailable embedded agents: breaker, carmack, euler, fowler, hopper, lamport, scout\nOr create agents/{}.md in your workspace.",
agent_name,
agent_name
)
})?;
let source = if from_disk { "workspace" } else { "embedded" };
// Only print verbose header when not in chat mode
if !chat {
output.print(&format!(">> agent mode | {} ({})", agent_name, source));
}
// Always print workspace path (it's part of minimal output)
print_workspace_path(&workspace_dir);
// Load config
let mut config = g3_config::Config::load(config_path)?;
// Apply chrome-headless flag override
if chrome_headless {
config.webdriver.enabled = true;
config.webdriver.browser = g3_config::WebDriverBrowser::ChromeHeadless;
}
// Apply safari flag override
if safari {
config.webdriver.enabled = true;
config.webdriver.browser = g3_config::WebDriverBrowser::Safari;
}
// Generate the combined system prompt (agent prompt + tool instructions)
// Note: allow_multiple_tool_calls parameter is deprecated but kept for API compatibility
let system_prompt = get_agent_system_prompt(&agent_prompt, true);
// Load AGENTS.md and memory - same as normal mode
let agents_content_opt = read_agents_config(&workspace_dir);
let memory_content_opt = read_workspace_memory(&workspace_dir);
// Read include prompt early so we can show it in the status line
let include_prompt = read_include_prompt(include_prompt_path.as_deref());
// Build and print status line showing what was loaded
let include_filename = include_prompt_path.as_ref()
.filter(|_| include_prompt.is_some())
.and_then(|p| p.file_name())
.map(|s| s.to_string_lossy().to_string());
let loaded = LoadedContent::new(
agents_content_opt.is_some(),
memory_content_opt.is_some(),
include_filename,
);
print_loaded_status(&loaded);
// Get language-specific prompts (same mechanism as normal mode)
let language_content = get_language_prompts_for_workspace(&workspace_dir);
// Get agent+language-specific prompts (e.g., carmack.racket.md) and show which languages
let detected_langs = crate::language_prompts::detect_languages(&workspace_dir);
let agent_lang_content = if detected_langs.is_empty() {
None
} else {
let (content, matched_langs) = get_agent_language_prompts_for_workspace_with_langs(&workspace_dir, agent_name);
// Only print language guidance info when not in chat mode
if !chat {
for lang in matched_langs {
output.print(&format!("{}: {} language guidance", agent_name, lang));
}
}
content
};
// Append agent+language-specific content to system prompt if available
let system_prompt = if let Some(agent_lang) = agent_lang_content {
format!("{}\n\n{}", system_prompt, agent_lang)
} else {
system_prompt
};
// Combine all content for the agent's context
let combined_content = combine_project_content(
agents_content_opt,
memory_content_opt,
language_content,
include_prompt,
&workspace_dir,
);
// Create agent with custom system prompt
let ui_writer = ConsoleUiWriter::new();
// Set agent mode on UI writer for visual differentiation (light gray tool names)
ui_writer.set_agent_mode(true);
ui_writer.set_workspace_path(workspace_dir.clone());
let mut agent =
Agent::new_with_custom_prompt(config, ui_writer, system_prompt, combined_content.clone()).await?;
// Set agent mode for session tracking
agent.set_agent_mode(agent_name);
// Auto-memory is enabled by default in agent mode (unless --no-auto-memory is set)
// This prompts the LLM to save discoveries to workspace memory after each turn
agent.set_auto_memory(!no_auto_memory);
// Enable ACD (Aggressive Context Dehydration) if requested
if acd_enabled {
agent.set_acd_enabled(true);
}
// If resuming a session, restore context and TODO
let initial_task = if let Some(ref incomplete_session) = resuming_session {
// Restore the session context
match agent.restore_from_continuation(incomplete_session) {
Ok(full_restore) => {
if full_restore {
output.print(" ✅ Full context restored from previous session");
} else {
output.print(" ⚠️ Restored from summary (context was > 80%)");
}
}
Err(e) => {
output.print(&format!(" ⚠️ Could not restore context: {}", e));
}
}
// Copy TODO from old session to new session directory
let todo_content = if let Some(ref content) = incomplete_session.todo_snapshot {
Some(content.clone())
} else {
// Fallback: read from the actual todo.g3.md file in the old session directory
let old_session_dir =
std::path::Path::new(".g3/sessions").join(&incomplete_session.session_id);
let old_todo_path = old_session_dir.join("todo.g3.md");
if old_todo_path.exists() {
std::fs::read_to_string(&old_todo_path).ok()
} else {
None
}
};
if let Some(ref content) = todo_content {
if let Some(session_id) = agent.get_session_id() {
let new_todo_path = g3_core::paths::get_session_todo_path(session_id);
let _ = g3_core::paths::ensure_session_dir(session_id);
if let Err(e) = std::fs::write(&new_todo_path, content) {
output.print(&format!(" ⚠️ Could not restore TODO: {}", e));
} else {
output.print(" ✅ TODO list restored");
}
}
}
output.print("");
// Resume message instead of fresh start
"Continue working on the incomplete tasks. Use todo_read to see the current TODO list and resume from where you left off."
} else {
// Fresh start - the agent prompt should contain instructions to start working immediately
"Begin your analysis and work on the current project. Follow your mission and workflow as specified in your instructions."
};
// Use provided task if available, otherwise use the default initial_task
let task_str = task.as_deref().unwrap_or(initial_task);
let final_task = process_template(task_str);
// If chat mode is enabled, run interactive loop instead of single task
if chat {
return run_interactive(
agent,
false, // show_prompt
false, // show_code
combined_content,
&workspace_dir,
new_session,
Some(agent_name), // agent name for prompt (e.g., "butler>")
None, // initial_project (not supported in agent mode yet)
)
.await;
}
// Single-shot mode: execute the task and exit
let _result = agent.execute_task(&final_task, None, true).await?;
// Send auto-memory reminder if enabled and tools were called
if let Err(e) = agent.send_auto_memory_reminder().await {
debug!("Auto-memory reminder failed: {}", e);
}
// Save session continuation for resume capability
agent.save_session_continuation(None);
// Don't print completion message for scout agent - it needs the last line
// to be the report file path for the research tool to read
if agent_name != "scout" {
use crate::g3_status::G3Status;
println!(); // newline before status
G3Status::progress(&format!("{} session", agent_name));
G3Status::done();
}
Ok(())
}