Adds a new tool that allows launching processes (like game servers) in the background while g3 continues to operate. The process runs independently with stdout/stderr captured to a log file. Features: - Named process tracking for easy reference - Automatic log capture to logs/background_processes/ - Returns PID and log file path for use with shell tool - Automatic cleanup on agent shutdown via Drop trait Usage: Use shell tool to interact with the process: - Read logs: tail -100 <logfile> - Check status: ps -p <pid> - Stop process: kill <pid> Files: - New: crates/g3-core/src/background_process.rs - New: crates/g3-core/tests/background_process_demo_test.rs - Modified: crates/g3-core/src/lib.rs (tool definition + handler) - Modified: crates/g3-core/src/prompts.rs (documentation)
280 lines
8.8 KiB
Rust
280 lines
8.8 KiB
Rust
//! Background process management for long-running tasks like game servers.
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//!
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//! This module provides a way to launch processes in the background with:
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//! - Automatic log capture to files (stdout/stderr combined)
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//! - Named process tracking for easy reference
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//! - Process lifecycle management (start, stop via shell)
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//!
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//! The design is intentionally minimal - only one tool (`background_process`) is exposed.
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//! Users can use the regular `shell` tool to:
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//! - Read logs: `cat /path/to/logs.txt` or `tail -100 /path/to/logs.txt`
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//! - Stop processes: `kill <pid>` or `pkill -f <name>`
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//! - Check status: `ps aux | grep <name>`
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use std::collections::HashMap;
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use std::fs::{self, OpenOptions};
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use std::io::Write;
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use std::path::PathBuf;
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use std::process::{Child, Command, Stdio};
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use std::sync::{Arc, Mutex};
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use std::time::{SystemTime, UNIX_EPOCH};
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use tracing::debug;
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/// Information about a running background process
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#[derive(Debug, Clone)]
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pub struct ProcessInfo {
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/// User-provided name for the process
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pub name: String,
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/// The command that was executed
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pub command: String,
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/// Process ID
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pub pid: u32,
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/// Path to the log file (combined stdout/stderr)
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pub log_file: PathBuf,
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/// Timestamp when the process was started
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pub started_at: u64,
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/// Working directory where the process was started
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pub working_dir: PathBuf,
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}
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/// Manages background processes launched by the agent
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#[derive(Debug)]
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pub struct BackgroundProcessManager {
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/// Map of process name -> process info
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processes: Arc<Mutex<HashMap<String, ProcessInfo>>>,
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/// Map of process name -> child handle (for cleanup)
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children: Arc<Mutex<HashMap<String, Child>>>,
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/// Directory where log files are stored
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log_dir: PathBuf,
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}
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impl BackgroundProcessManager {
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/// Create a new background process manager
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pub fn new(log_dir: PathBuf) -> Self {
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// Ensure log directory exists
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if let Err(e) = fs::create_dir_all(&log_dir) {
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debug!("Failed to create log directory {:?}: {}", log_dir, e);
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}
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Self {
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processes: Arc::new(Mutex::new(HashMap::new())),
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children: Arc::new(Mutex::new(HashMap::new())),
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log_dir,
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}
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}
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/// Start a new background process
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///
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/// # Arguments
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/// * `name` - A unique name for this process (used to reference it later)
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/// * `command` - The shell command to execute
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/// * `working_dir` - The directory to run the command in
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///
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/// # Returns
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/// ProcessInfo on success, or an error message
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pub fn start(
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&self,
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name: &str,
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command: &str,
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working_dir: &PathBuf,
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) -> Result<ProcessInfo, String> {
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// Check if a process with this name already exists
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{
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let processes = self.processes.lock().unwrap();
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if processes.contains_key(name) {
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return Err(format!(
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"A process named '{}' is already running. Stop it first or use a different name.",
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name
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));
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}
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}
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// Create log file with timestamp
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let timestamp = SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.unwrap()
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.as_secs();
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let log_filename = format!("{}_{}.log", name, timestamp);
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let log_file = self.log_dir.join(&log_filename);
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// Open log file for writing
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let log_handle = OpenOptions::new()
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.create(true)
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.write(true)
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.truncate(true)
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.open(&log_file)
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.map_err(|e| format!("Failed to create log file: {}", e))?;
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// Write header to log file
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{
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let mut file = &log_handle;
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writeln!(file, "=== Background Process Log ===").ok();
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writeln!(file, "Name: {}", name).ok();
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writeln!(file, "Command: {}", command).ok();
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writeln!(file, "Working Directory: {:?}", working_dir).ok();
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writeln!(file, "Started: {}", timestamp).ok();
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writeln!(file, "================================\n").ok();
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}
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// Clone the file handle for stderr
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let log_handle_stderr = log_handle
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.try_clone()
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.map_err(|e| format!("Failed to clone log file handle: {}", e))?;
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// Spawn the process
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let child = Command::new("bash")
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.arg("-c")
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.arg(command)
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.current_dir(working_dir)
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.stdout(Stdio::from(log_handle))
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.stderr(Stdio::from(log_handle_stderr))
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.spawn()
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.map_err(|e| format!("Failed to spawn process: {}", e))?;
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let pid = child.id();
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let info = ProcessInfo {
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name: name.to_string(),
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command: command.to_string(),
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pid,
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log_file: log_file.clone(),
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started_at: timestamp,
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working_dir: working_dir.clone(),
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};
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// Store process info and child handle
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{
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let mut processes = self.processes.lock().unwrap();
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processes.insert(name.to_string(), info.clone());
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}
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{
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let mut children = self.children.lock().unwrap();
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children.insert(name.to_string(), child);
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}
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debug!(
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"Started background process '{}' (PID: {}) with logs at {:?}",
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name, pid, log_file
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);
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Ok(info)
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}
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/// List all tracked background processes
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pub fn list(&self) -> Vec<ProcessInfo> {
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let processes = self.processes.lock().unwrap();
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processes.values().cloned().collect()
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}
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/// Get info about a specific process by name
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pub fn get(&self, name: &str) -> Option<ProcessInfo> {
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let processes = self.processes.lock().unwrap();
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processes.get(name).cloned()
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}
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/// Check if a process is still running
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pub fn is_running(&self, name: &str) -> bool {
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let mut children = self.children.lock().unwrap();
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if let Some(child) = children.get_mut(name) {
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match child.try_wait() {
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Ok(Some(_)) => false, // Process has exited
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Ok(None) => true, // Still running
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Err(_) => false, // Error checking, assume not running
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}
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} else {
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false
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}
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}
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/// Remove a process from tracking (call after it has been killed)
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pub fn remove(&self, name: &str) -> Option<ProcessInfo> {
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let info = {
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let mut processes = self.processes.lock().unwrap();
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processes.remove(name)
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};
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{
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let mut children = self.children.lock().unwrap();
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children.remove(name);
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}
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info
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}
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/// Clean up all processes on shutdown
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pub fn cleanup(&self) {
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let mut children = self.children.lock().unwrap();
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for (name, mut child) in children.drain() {
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debug!("Cleaning up background process '{}'", name);
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let _ = child.kill();
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}
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}
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}
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impl Drop for BackgroundProcessManager {
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fn drop(&mut self) {
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self.cleanup();
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::thread;
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use std::time::Duration;
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#[test]
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fn test_start_and_list_process() {
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let temp_dir = std::env::temp_dir().join("g3_bg_test");
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let _ = fs::remove_dir_all(&temp_dir);
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fs::create_dir_all(&temp_dir).unwrap();
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let manager = BackgroundProcessManager::new(temp_dir.clone());
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// Start a simple process that sleeps
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let result = manager.start("test_sleep", "sleep 10", &temp_dir);
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assert!(result.is_ok());
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let info = result.unwrap();
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assert_eq!(info.name, "test_sleep");
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assert!(info.pid > 0);
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assert!(info.log_file.exists());
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// List should contain our process
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let list = manager.list();
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assert_eq!(list.len(), 1);
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assert_eq!(list[0].name, "test_sleep");
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// Should be running
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assert!(manager.is_running("test_sleep"));
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// Cleanup
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manager.cleanup();
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// Give it a moment to clean up
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thread::sleep(Duration::from_millis(100));
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let _ = fs::remove_dir_all(&temp_dir);
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}
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#[test]
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fn test_duplicate_name_rejected() {
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let temp_dir = std::env::temp_dir().join("g3_bg_test_dup");
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let _ = fs::remove_dir_all(&temp_dir);
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fs::create_dir_all(&temp_dir).unwrap();
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let manager = BackgroundProcessManager::new(temp_dir.clone());
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// Start first process
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let result1 = manager.start("my_game", "sleep 10", &temp_dir);
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assert!(result1.is_ok());
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// Try to start another with same name
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let result2 = manager.start("my_game", "sleep 5", &temp_dir);
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assert!(result2.is_err());
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assert!(result2.unwrap_err().contains("already running"));
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// Cleanup
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manager.cleanup();
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let _ = fs::remove_dir_all(&temp_dir);
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}
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}
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