ANSI color codes in rustyline prompts cause various issues: - \x01...\x02 markers break cursor movement - Separate prefix printing causes gaps or disappearing text Simplified to plain text prompt: 'butler | finances> ' This ensures reliable cursor positioning and tab completion.
399 lines
14 KiB
Rust
399 lines
14 KiB
Rust
//! Interactive mode for G3 CLI.
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use anyhow::Result;
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use crossterm::style::{Color, ResetColor, SetForegroundColor};
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use rustyline::error::ReadlineError;
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use rustyline::{Config, Editor};
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use crate::completion::G3Helper;
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use std::path::Path;
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use tracing::{debug, error};
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use g3_core::ui_writer::UiWriter;
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use g3_core::Agent;
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use crate::commands::handle_command;
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use crate::display::{LoadedContent, print_loaded_status, print_project_heading, print_workspace_path};
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use crate::g3_status::{G3Status, Status};
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use crate::project::Project;
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use crate::project_files::extract_readme_heading;
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use crate::simple_output::SimpleOutput;
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use crate::task_execution::execute_task_with_retry;
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use crate::utils::display_context_progress;
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/// Build the interactive prompt string.
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///
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/// Format:
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/// - Multiline mode: `"... > "`
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/// - No project: `"agent_name> "` (defaults to "g3")
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/// - With project: `"agent_name | project_name> "`
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pub fn build_prompt(in_multiline: bool, agent_name: Option<&str>, active_project: &Option<Project>) -> String {
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if in_multiline {
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"... > ".to_string()
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} else {
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let base_name = agent_name.unwrap_or("g3");
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if let Some(project) = active_project {
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let project_name = project.path
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.file_name()
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.and_then(|n| n.to_str())
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.unwrap_or("project");
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format!("{} | {}> ", base_name, project_name)
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} else {
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format!("{}> ", base_name)
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}
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}
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}
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/// Run interactive mode with console output.
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/// If `agent_name` is Some, we're in agent+chat mode: skip session resume/verbose welcome,
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/// and use the agent name as the prompt (e.g., "butler>").
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pub async fn run_interactive<W: UiWriter>(
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mut agent: Agent<W>,
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show_prompt: bool,
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show_code: bool,
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combined_content: Option<String>,
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workspace_path: &Path,
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new_session: bool,
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agent_name: Option<&str>,
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) -> Result<()> {
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let output = SimpleOutput::new();
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let from_agent_mode = agent_name.is_some();
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// Check for session continuation (skip if --new-session was passed or coming from agent mode)
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// Agent mode with --chat should start fresh without prompting
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if !new_session && !from_agent_mode {
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if let Ok(Some(continuation)) = g3_core::load_continuation() {
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// Print session info and prompt on same line (no newline)
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print!(
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"\n >> session in progress: {}{}{} | {:.1}% used | resume? [y/n] ",
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SetForegroundColor(Color::Cyan),
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&continuation.session_id[..continuation.session_id.len().min(20)],
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ResetColor,
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continuation.context_percentage
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);
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use std::io::Write;
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std::io::stdout().flush()?;
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// Read user input
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let mut input = String::new();
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std::io::stdin().read_line(&mut input)?;
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let input = input.trim().to_lowercase();
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if input.is_empty() || input == "y" || input == "yes" {
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// Resume the session
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match agent.restore_from_continuation(&continuation) {
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Ok(true) => {
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G3Status::resuming(&continuation.session_id, Status::Done);
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}
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Ok(false) => {
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G3Status::resuming_summary(&continuation.session_id);
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}
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Err(e) => {
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G3Status::resuming(&continuation.session_id, Status::Error(e.to_string()));
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// Clear the invalid continuation
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let _ = g3_core::clear_continuation();
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}
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}
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} else {
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// User declined, clear the continuation
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G3Status::info_inline("starting fresh");
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let _ = g3_core::clear_continuation();
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}
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}
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}
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// Skip verbose welcome when coming from agent mode (it already printed context info)
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if !from_agent_mode {
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output.print("");
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output.print("g3 programming agent");
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output.print(" >> what shall we build today?");
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output.print("");
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// Display provider and model information
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match agent.get_provider_info() {
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Ok((provider, model)) => {
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print!(
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"🔧 {}{}{} | {}{}{}\n",
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SetForegroundColor(Color::Cyan),
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provider,
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ResetColor,
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SetForegroundColor(Color::Yellow),
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model,
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ResetColor
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);
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}
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Err(e) => {
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error!("Failed to get provider info: {}", e);
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}
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}
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// Display message if AGENTS.md or README was loaded
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if let Some(ref content) = combined_content {
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let loaded = LoadedContent::from_combined_content(content);
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// Extract project name if README is loaded
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if loaded.has_readme {
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if let Some(name) = extract_readme_heading(content) {
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print_project_heading(&name);
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}
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}
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print_loaded_status(&loaded);
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}
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// Display workspace path
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print_workspace_path(workspace_path);
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output.print("");
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}
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// Initialize rustyline editor with history
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let config = Config::builder()
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.completion_type(rustyline::CompletionType::List)
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.build();
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let mut rl = Editor::with_config(config)?;
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rl.set_helper(Some(G3Helper::new()));
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// Try to load history from a file in the user's home directory
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let history_file = dirs::home_dir().map(|mut path| {
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path.push(".g3_history");
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path
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});
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if let Some(ref history_path) = history_file {
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let _ = rl.load_history(history_path);
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}
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// Track multiline input
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let mut multiline_buffer = String::new();
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let mut in_multiline = false;
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// Track active project
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let mut active_project: Option<Project> = None;
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loop {
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// Display context window progress bar before each prompt
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display_context_progress(&agent, &output);
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// Build prompt
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let prompt = build_prompt(in_multiline, agent_name, &active_project);
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let readline = rl.readline(&prompt);
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match readline {
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Ok(line) => {
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let trimmed = line.trim_end();
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// Check if line ends with backslash for continuation
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if let Some(without_backslash) = trimmed.strip_suffix('\\') {
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// Remove the backslash and add to buffer
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multiline_buffer.push_str(without_backslash);
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multiline_buffer.push('\n');
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in_multiline = true;
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continue;
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}
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// If we're in multiline mode and no backslash, this is the final line
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if in_multiline {
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multiline_buffer.push_str(&line);
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in_multiline = false;
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// Process the complete multiline input
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let input = multiline_buffer.trim().to_string();
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multiline_buffer.clear();
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if input.is_empty() {
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continue;
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}
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// Add complete multiline to history
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rl.add_history_entry(&input)?;
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if input == "exit" || input == "quit" {
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break;
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}
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// Process the multiline input
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execute_task_with_retry(
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&mut agent,
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&input,
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show_prompt,
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show_code,
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&output,
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)
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.await;
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// Send auto-memory reminder if enabled and tools were called
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// Skip per-turn reminders when from_agent_mode - we'll send once on exit
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if !from_agent_mode {
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if let Err(e) = agent.send_auto_memory_reminder().await {
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debug!("Auto-memory reminder failed: {}", e);
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}
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}
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} else {
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// Single line input
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let input = line.trim().to_string();
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if input.is_empty() {
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continue;
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}
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if input == "exit" || input == "quit" {
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break;
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}
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// Add to history
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rl.add_history_entry(&input)?;
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// Check for control commands
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if input.starts_with('/') {
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if handle_command(&input, &mut agent, workspace_path, &output, &mut active_project, &mut rl, show_prompt, show_code).await? {
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continue;
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}
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}
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// Process the single line input
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execute_task_with_retry(
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&mut agent,
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&input,
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show_prompt,
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show_code,
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&output,
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)
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.await;
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// Send auto-memory reminder if enabled and tools were called
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// Skip per-turn reminders when from_agent_mode - we'll send once on exit
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if !from_agent_mode {
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if let Err(e) = agent.send_auto_memory_reminder().await {
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debug!("Auto-memory reminder failed: {}", e);
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}
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}
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}
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}
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Err(ReadlineError::Interrupted) => {
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// Ctrl-C pressed
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if in_multiline {
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// Cancel multiline input
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output.print("Multi-line input cancelled");
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multiline_buffer.clear();
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in_multiline = false;
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} else {
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output.print("CTRL-C");
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}
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continue;
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}
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Err(ReadlineError::Eof) => {
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output.print("CTRL-D");
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break;
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}
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Err(err) => {
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error!("Error: {:?}", err);
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break;
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}
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}
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}
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// Save history before exiting
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if let Some(ref history_path) = history_file {
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let _ = rl.save_history(history_path);
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}
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// Save session continuation for resume capability
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agent.save_session_continuation(None);
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// Send auto-memory reminder once on exit when in agent+chat mode
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// (Per-turn reminders were skipped to avoid being too onerous)
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if from_agent_mode {
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if let Err(e) = agent.send_auto_memory_reminder().await {
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debug!("Auto-memory reminder on exit failed: {}", e);
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}
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}
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output.print("👋 Goodbye!");
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Ok(())
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::path::PathBuf;
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fn create_test_project(name: &str) -> Project {
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Project {
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path: PathBuf::from(format!("/test/projects/{}", name)),
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content: "test content".to_string(),
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loaded_files: vec!["brief.md".to_string()],
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}
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}
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#[test]
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fn test_build_prompt_default() {
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let prompt = build_prompt(false, None, &None);
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assert_eq!(prompt, "g3> ");
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}
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#[test]
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fn test_build_prompt_with_agent_name() {
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let prompt = build_prompt(false, Some("butler"), &None);
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assert_eq!(prompt, "butler> ");
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}
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#[test]
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fn test_build_prompt_multiline() {
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let prompt = build_prompt(true, None, &None);
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assert_eq!(prompt, "... > ");
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// Multiline takes precedence over agent name
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let prompt = build_prompt(true, Some("butler"), &None);
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assert_eq!(prompt, "... > ");
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// Multiline takes precedence over project
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let project = Some(create_test_project("myapp"));
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let prompt = build_prompt(true, None, &project);
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assert_eq!(prompt, "... > ");
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}
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#[test]
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fn test_build_prompt_with_project() {
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let project = Some(create_test_project("myapp"));
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let prompt = build_prompt(false, None, &project);
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// Should contain the project name in the prompt
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assert!(prompt.contains("g3"));
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assert!(prompt.contains("myapp"));
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assert!(prompt.contains("|"));
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}
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#[test]
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fn test_build_prompt_with_agent_and_project() {
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let project = Some(create_test_project("myapp"));
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let prompt = build_prompt(false, Some("carmack"), &project);
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// Should contain both agent name and project name
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assert!(prompt.contains("carmack"));
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assert!(prompt.contains("myapp"));
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assert!(prompt.contains("|"));
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}
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#[test]
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fn test_build_prompt_unproject_resets() {
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// Simulate /project loading
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let project = Some(create_test_project("myapp"));
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let prompt_with_project = build_prompt(false, None, &project);
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assert!(prompt_with_project.contains("myapp"));
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// Simulate /unproject (sets active_project to None)
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let prompt_after_unproject = build_prompt(false, None, &None);
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assert_eq!(prompt_after_unproject, "g3> ");
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assert!(!prompt_after_unproject.contains("myapp"));
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}
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#[test]
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fn test_build_prompt_project_name_from_path() {
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// Test that project name is extracted from path
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let project = Some(Project {
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path: PathBuf::from("/Users/dev/projects/awesome-app"),
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content: "test".to_string(),
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loaded_files: vec![],
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});
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let prompt = build_prompt(false, None, &project);
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assert!(prompt.contains("awesome-app"));
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}
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}
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